Showing posts with label weekly journal. Show all posts
Showing posts with label weekly journal. Show all posts

Thursday, March 12, 2009

Weekly Journal #4: Drafting

Here's my attempt at a drafting sketch.

I'm not quite sure if I didn't do it right, or well, or if I just don't particularly like this idea or find it very useful. It provides an interesting glance at the type of action that occurs onstage, but while going through the stage directions I found that the type of information I found most important was impossible to record in this form: things like how quickly someone moved, where the characters were in relation to each other at any given point in time, etc.



I guess it does demonstrate the kind of repetitive back and forth action of this play, which is useful to know.

Tuesday, March 3, 2009

Weekly Journal #3: Perspective

Perspective drawings are hard. I was embarrassed to see that I wasn't quite as good at them as I remembered,

even with all those drafting classes through mechanical engineering.

I basically stayed up all night doing this, struggling for a few hours. By the time I finally got the hang of it, it was

probably 3 AM but I knew if I didn't plow through and finish it then, I'd wake up in the morning and have no idea

where I had left off.

It gets kind of hairy in the middle of one of these things:



Seriously, if you're not right in the middle of it, it's almost impossible to tell what's going on.

But then clean it up, and suddenly it all becomes clear:

Thursday, February 12, 2009

Weekly Journal #2: breakdancing

You know what sucks? The dentist.

I say this because in addition to their general, overall suckiness, I got stuck at the dentist's office the other morning and ended up missing class, which was very disappointing. I went in just for a simple x-ray and checkup, and it took two hours. Two hours. Then there was some mix-up where they wouldn't let me take the original x-rays even though the whole purpose of my being there was to get a set of x-rays to send off in my medical evaluation for my application to the Peace Corps.

Sigh.

Anyway, I missed class and it was very sad, because we did gesture drawing. I became even more sad when I discovered that the next journal assignment was to do some gesture drawings, and I had no idea how. Luckily Sara offered to meet with me a few minutes before the last class and give me a brief overview.

The assignment was simple: just go to somewhere there are people in motion and sketch for awhile.

Well, I am unnecessarily ambitious and went to my friend's breakdancing practice.

It was hard.

Seriously, those guys move fast. Also, I had never done this before. It did not start out well. Here are some of my first attempts.



But I gradually improved and learned to use longer, more abstract strokes. I discovered that adding more lines somehow makes the drawings considerably better. Now I understand why artists use charcoal, the mere fact that it leaves more material on the paper must make such a big difference. I stuck to drawing single figures for awhile, just while I got the hang of it.



Then I moved on to doing some actual gesture drawings. They aren't great, because I couldn't quite figure out how to capture the motion of the dancers without drawing more detailed sketches of each position. But there are a few that do seem to capture a tiny bit of the type of motion involved in breakdancing.









Overall, I'm happiest with some of my sketches of single and double poses. Some of them are pretty cool, I think.







This last one in particular I like a lot. It doesn't look like much, but if you've ever seen breakdancers perform, hopefully you'll agree that it captures a lot of the style. Well, better than my other attempts, anyway.

As dorky as I felt, sitting there drawing sometimes barely recognizable figures while everyone around me danced, this was a lot of fun. I kind of wish I had time to practice and get good at it, because I suspect that this could lead to some pretty cool artwork.

Sunday, February 8, 2009

Weekly Journal #1: no really, why are you taking this class?

This blog will consist of two distinct (but hopefully related) types of journal entries: "process" journal entries, which will describe my progress in the class as I strive to understand my own personal creative process, and "weekly" journals, where I will do some sketching and respond to a question or two posed by my instructor. This week's questions are as follows:

Think about what you would like to learn in this class and set a few goals for yourself. What would you like to be able to do by the end of the semester? Also, since many of you have majors and concentrations outside of theater, write about how your work in the theater (or scenic design specifically) connects with your primary area of study and what skills do they share in common.

Now that I've warmed up a bit to the level of "artsy" that's going to be involved in this class, I'm actually getting a little excited for it. A few semesters ago I took a course called "Fundamentals of Music" precisely because I knew nothing at all about music (I mean really, I didn't know what a chord was), and was tired of my ignorance. But I've come to learn that sometimes it's even better to learn new things that you didn't even know you wanted to learn. I mean, I was well aware of my lack of musical ability, and wanted to change that. I am equally aware of my lack of artistic ability, and didn't feel particularly moved to do anything about it. I registered for this class not understanding exactly what it would be about, and now I find myself on the path of learning about something new that I didn't even want to learn- and those are usually the things you need to learn the most. I hope that made any sense at all, but the point is, I've changed my mind- now I'm looking forward to learning a little about art and design. In a few days we'll be working on gesture drawing, and while part of my brain is rebelling against the very idea ("seriously? gesture drawing? who cares? also, that will not end well"), part of me is excited- it would be really cool to be able to draw even relatively well. I obviously don't think that an hour of drawing instruction is going to turn me into an artist, but I am currently limited to stick figures, so it shouldn't be hard to improve.

I'm also looking forward to earning an appreciation for art. After taking my one semester of music, I suddenly realized that music sounded different. Learning what a chord was made some subtle yet enormous difference in the way I listened to music. My mind was opened to new things- I even discovered a few pieces of classical music that I really liked. I therefore suspect that there might be types of art that I also like. (I spent a lot of time traveling in Europe over the past year, and have therefore seen more Renaissance paintings of Jesus than any one person should be subjected to in a lifetime, despite the fact that I knew I didn't really care for the style after the first 3 or so.) And I'm looking forward to finding them.

Bringing the topic a little closer to the actual purpose of the class (and away from the vague discussions of "art in general"), I'm looking forward to doing some theater from a different perspective. I really enjoyed acting classes but I've unfortunately never actually worked on a theatrical production- so my view of the process is very one-dimensional. It will be interesting to force myself to analyze a play from the point of view of someone who will not be standing on the stage the entire time.

So to summarize, my goals for this class (in increasing order of grandiose vagueness):
1. To acquire some basic artistic skills, like sketching and painting.
2. To acquire another way of looking at theater (specifically from the point of view of a designer).
3. To learn to appreciate art.

As for my life outside of theater, this class will definitely have a much more direct relationship to my primary major than all of my previous theater experiences. Acting classes are a lot of fun, but are only related to the infrequent presentations I'm required to give in mechanical engineering- it's hard to connect Shakespeare and control systems without really, really awful nerd jokes that are likely to lose you some friends. A design class is much more likely to come in handy- especially considering that as of right now, I'd like to focus on product design. In fact, now that I think about it, it strikes me as kind of odd that there isn't a required design course in mechanical engineering. There are plenty of classes about the product design process, but the subject of making a product visually appealing is only briefly addressed. Design considerations like color and proportion are really not all that different between theater and product design. Obviously the goals are quite different, but I suspect the underlying principles to be almost identical.
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In conjunction with these musings, I created 3 blind contour sketches. What's that, you ask? Maybe you don't care much, but I am most certainly going to explain it to you before I go ahead and post my drawings, because trust me, they require some justification. Here are the rules of blind contour sketching:
1. You must draw for 3 minutes.
2. Your pencil may never be lifted from the page.
3. You may not look at your paper. At all.

Now that we all appreciate the difficulty of the task at hand, I am proud (?) to present my first forays into the world of art:








Do you know what they are?